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DRAGONKIN: THE ANCESTRAL BLOOD

Dragonkin: The Ancestral Blood: Headliner

ABOUT

Third Person Hack-n-Slash created in Unreal Engine 4

Long ago, there was a young Dragonkin named Akemi. She had not only the powerful blood of the royals, but the ghosts of her ancestor haunting her for as long as she could remember. 
If she were to take revenge for them against the powerful water dragonkin, Ryujin, they would leave her alone for good. Within her desperate state, the mere thought of any form of freedom was addictive. 


Play as Akemi, a royal dragonkin, and fight your way through waves of enemies sent by the water dragonkin, Ryujin.

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Dragonkin: The Ancestral Blood: About

MY RESPONSIBILITIES

Producer & Environment Artist

PRODUCER

Tasks

Organized the team meetings, agenda, and ideas coherently. Managed ClickUp and assigned each person's tasks when able to. Made sure ideas were rational and within our time frame, and spoke to members if they have a conflict with others in the team. Took note of each meeting and talked to each section of the team for updates and if there are any issues arising. A spokesperson for the team when presenting to others or weekly meetings with our professor. Handled documentation.

ENVIRONMENTAL ARTIST

Tasks

Created concept art for levels 1 and 2, including level layouts, interactions, foliage, and some props throughout the entire game. Rendered, textured, and created game-ready models for foliage and other props. Fleshed out level layouts for levels 1 and 2 and set dress.

MISCELLANEOUS

Tasks

Contributed some VFX ideas and lighting within the game. Troubleshoot the SVN and maintained its status. Created game page on itch.io, including all art excluding the title itself.

Dragonkin: The Ancestral Blood: List
Dragonkin: The Ancestral Blood: Work
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Dragonkin: The Ancestral Blood: Portfolio
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